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Non-linear audio Design for a video game.

For this project I developed the sound design and music production for a video game. This required optimizing the audio design to fit the respective medium while still remaining seamless, acting accordingly to whichever input done by the player. This project was done using the FMOD plugin and Unreal Engine's own blueprints. Through FMOD's live feedback, I was able to "master" the game's audio at around -20 LUFS. Everything form the foley and dialogue recording, to producing, composing, programming, mixing and mastering was done by myself.

Percussion Performer:
- Kevin Guerra

Voice Actors:
- Alejandro Castillo
- Romina Seañez

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